
1 Wonder board,
36 Leader cards,
1 Wonder card,
3 Guild cards,
12 coins of value 6,
1 Courtesan marker,
1 score booklet and 1 rulebook.

In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbor. Their goal: build commercial ties, strengthen their military might and build their Wonders.

Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder.
The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!

Features
-A game for the whole family as well as for hardcore gamers
-An expansion that offers new tactical depth
-Games remain as fast but become a lot more tense!